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R0cc0

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    Дорогой гость

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  1. Version: EP30_Global,BLS,V2110409,64 BuildDate: Fri Dec 09 10:18:59 2016 Time: 2019.1.21 12:53:31 [GTick=53577,LGTicks=52085] PosCode: 146828:25836:-2018 ZoneName: Town of Aden OS: Windows 10(32) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel® Core i3-2100 CPU @ 3.10GHz @ 3107 MHz RAM: 3574MB RAM CPUInfo: 4,2,4,1 Memory: 489770KB Video: NVIDIA GeForce GTX 550 Ti (8813), Direct X is ver 0.6, rev 64044 VideoResources: 74 MB MAC: BC-AE-C5-71-1D-FF LANG: ENGLISH IME: ??? Error: History: TArray<< <- TArray<< <- UModel::Serialize <- ObjectTestReach <+ (Model 24_18.Model304) <- ULevel::Serialize <- ObjectTestReach <+ (Level 24_18.myLevel) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart3) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart3) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart1) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart1) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart4) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart4) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart2) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart2) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart5) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart5) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart6) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart6) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart7) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart7) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart12) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart12) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart9) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart9) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart10) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart10) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart8) <- AActor::Serialize <- ObjectTestReach <+ (PlayerStart 24_18.PlayerStart8) <- UStruct::SerializeBinGC <- UObject::Serialize <+ (PlayerStart 24_18.PlayerStart11) <- AActor::Serialize <- ObjectTestReach
  2. Version: EP30_Global,BLS,V2110409,64 BuildDate: Fri Dec 09 10:18:59 2016 Time: 2019.1.20 18:28:04 [GTick=137006,LGTicks=128265] PosCode: 142703:82225:-5434 ZoneName: Catacomb of the Witch OS: Windows 10(32) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel® Core i3-2100 CPU @ 3.10GHz @ 3091 MHz RAM: 3574MB RAM CPUInfo: 4,2,4,1 Memory: 481280KB Video: NVIDIA GeForce GTX 550 Ti (8813), Direct X is ver 0.6, rev 63904 VideoResources: 95 MB MAC: BC-AE-C5-71-1D-FF LANG: ENGLISH IME: ??? Error: History: FName::FName <- LoadNames <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <+ (Engine.Mesh MOrcSimulation.MOrc_m009_Hsm_ad11 NULL) <- UMeshComponent::LoadMeshComponentByResourceManager <- FL2PawnResourceManager::ImmediateResourceLoad <- FL2PawnResourceManager::Tick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0xC3000297] Address [0x1502295D] SegCs [0x001B] Core.dll [0x15000000] Offset [0x0002295D]
  3. Вот вы закрыли мне новую тему. В этой тишина. А у же почти неделю комфортной игры не наблюдается(
  4. Version: EP30_Global,BLS,V2110409,64 BuildDate: Fri Dec 09 10:18:59 2016 Time: 2019.1.20 01:12:12 [GTick=61628,LGTicks=6961] PosCode: 173653:43761:-4945 ZoneName: Forsaken Plains OS: Windows 10(32) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel® Core i3-2100 CPU @ 3.10GHz @ 3091 MHz RAM: 3574MB RAM CPUInfo: 4,2,4,1 Memory: 632966KB Video: NVIDIA GeForce GTX 550 Ti (8813), Direct X is ver 0.6, rev 64260 VideoResources: 88 MB MAC: BC-AE-C5-71-1D-FF LANG: ENGLISH IME: ??? Error: History: GlobalGFxDelegate::CallGFxFunction <- Advance <- GFxFlashObj::AdvanceAndRender <+ Flash Name: ContainerHUD Tick Count: E820 <- GFxUIManager::RenderFlash <- GFxFlashWnd::OnPaint <- NCVirtualWndMain::DrawChildWindow <- NCVirtualWndMain::DrawChildWindow <- WM_PAINT <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::ConsolePostRender <- UGameEngine::PostDraw <- ConsolePostRender <- Draw <- UGameEngine::Draw <+ GRenDev = 7ef60000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000001] Address [0x0AEB9A76] SegCs [0x001B] NWindow.DLL [0x0AA60000] Offset [0x00459A76]
  5. поправка крит все таки есть Version: EP30_Global,BLS,V2110409,64BuildDate: Fri Dec 09 10:18:59 2016 Time: 2019.1.20 00:52:16 [GTick=15283,LGTicks=2563]PosCode: 117113:76991:-2700ZoneName: Hunters VillageOS: Windows 10(32) 10.0 (Build: 9200), Service Pack 0.0CPU: GenuineIntel Intel® Core i3-2100 CPU @ 3.10GHz @ 3091 MHzRAM: 3574MB RAMCPUInfo: 4,2,4,1Memory: 464812KBVideo: NVIDIA GeForce GTX 550 Ti (8813), Direct X is ver 0.6, rev 64820VideoResources: 89 MBMAC: BC-AE-C5-71-1D-FFLANG: ENGLISHIME: ??? Error: History: FMallocWindows::Free <- SerializeStack <- UObject::Serialize <+ (ByteProperty Interface.ItemEnchantWnd.OnDropItem.EItemParamType) <- UField::Serialize <+ (ByteProperty Interface.ItemEnchantWnd.OnDropItem.EItemParamType) <- UProperty::Serialize <+ (ByteProperty Interface.ItemEnchantWnd.OnDropItem.EItemParamType) <- UByteProperty::Serialize <+ (ByteProperty Interface.ItemEnchantWnd.OnDropItem.EItemParamType) <- ObjectTestReach <+ (ByteProperty Interface.ItemEnchantWnd.OnDropItem.EItemParamType) <- UField::Serialize <+ (StructProperty Interface.ItemEnchantWnd.OnDropItem.rectWnd) <- UProperty::Serialize <+ (StructProperty Interface.ItemEnchantWnd.OnDropItem.rectWnd) <- UStructProperty::Serialize <+ (StructProperty Interface.ItemEnchantWnd.OnDropItem.rectWnd) <- ObjectTestReach <+ (StructProperty Interface.ItemEnchantWnd.OnDropItem.rectWnd) <- UField::Serialize <+ (IntProperty Interface.ItemEnchantWnd.OnDropItem.Y) <- UProperty::Serialize <+ (IntProperty Interface.ItemEnchantWnd.OnDropItem.Y) <- ObjectTestReach <+ (IntProperty Interface.ItemEnchantWnd.OnDropItem.Y) <- UField::Serialize <+ (IntProperty Interface.ItemEnchantWnd.OnDropItem.X) <- UProperty::Serialize <+ (IntProperty Interface.ItemEnchantWnd.OnDropItem.X) <- ObjectTestReach <+ (IntProperty Interface.ItemEnchantWnd.OnDropItem.X) <- UField::Serialize <+ (StructProperty Interface.ItemEnchantWnd.OnDropItem.a_ItemInfo) <- UProperty::Serialize <+ (StructProperty Interface.ItemEnchantWnd.OnDropItem.a_ItemInfo) <- UStructProperty::Serialize <+ (StructProperty Interface.ItemEnchantWnd.OnDropItem.a_ItemInfo) <- ObjectTestReach <+ (StructProperty Interface.ItemEnchantWnd.OnDropItem.a_ItemInfo) <- UField::Serialize <+ (StrProperty Interface.ItemEnchantWnd.OnDropItem.a_WindowID) <- UProperty::Serialize <+ (StrProperty Interface.ItemEnchantWnd.OnDropItem.a_WindowID) <- UStrProperty::Serialize <+ (StrProperty Interface.ItemEnchantWnd.OnDropItem.a_WindowID) <- ObjectTestReach <+ (StrProperty Interface.ItemEnchantWnd.OnDropItem.a_WindowID) <- UStruct::Serialize <+ (Function
  6. r0cc0s1ffredd1 shockofive после перекачек клиента через апдейтер, добавления в исключения антивируса, удаление систем и тд вылеты остались, но краш репорты не высвечиваются создал новую тему ибо в предыдущей не отвечают. что мне делать?
  7. Version: EP30_Global,BLS,V2110409,64 BuildDate: Fri Dec 09 10:18:59 2016 Time: 2019.1.19 21:28:47 [GTick=17161,LGTicks=16193] PosCode: 115685:75072:-2605 ZoneName: Hunters Village OS: Windows 10(32) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel® Core i3-2100 CPU @ 3.10GHz @ 3091 MHz RAM: 3574MB RAM CPUInfo: 4,2,4,1 Memory: 436153KB Video: NVIDIA GeForce GTX 550 Ti (8813), Direct X is ver 0.6, rev 64148 VideoResources: 65 MB MAC: BC-AE-C5-71-1D-FF LANG: ENGLISH IME: ??? Error: History: UALAudioSubsystem::UpdateAmbientSounds <- UALAudioSubsystem::SeeIfAnyNewAmbientSoundsNeedToBeStarted <- UALAudioSubsystem::Update <- Draw <- UGameEngine::Draw <+ GRenDev = 7ee70000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_READ_VIOLATION DataAddress:0x000419A4] Address [0x0CB1DA2C] SegCs [0x001B] ALAudio.DLL [0x0CB10000] Offset [0x0000DA2C]
  8. сделал новую папку перекачал клиент через апдейт. игра тупо выходит. без критов пока что
  9. Уважаемая адмистрация, нашли ли вы решение это проблемы. Криты и сворачивание игры не прошло даже после апдейтов и удаления папки систем
  10. все равно вылетает. самая беда что ни в 1 инстанс не сходить
  11. Version: EP30_Global,BLS,V2110409,64 BuildDate: Fri Dec 09 10:18:59 2016 Time: 2019.1.17 16:22:27 [GTick=156562,LGTicks=19274] PosCode: 106147:46304:-3702 ZoneName: The Enchanted Valley OS: Windows 10(32) 10.0 (Build: 9200), Service Pack 0.0 CPU: GenuineIntel Intel® Core i3-2100 CPU @ 3.10GHz @ 3091 MHz RAM: 3574MB RAM CPUInfo: 4,2,4,1 Memory: 503049KB Video: NVIDIA GeForce GTX 550 Ti (8813), Direct X is ver 0.6, rev 63304 VideoResources: 146 MB MAC: BC-AE-C5-71-1D-FF LANG: ENGLISH IME: ??? Error: History: FMallocWindows::Free <- FMallocWindows::Realloc <- 04190000 0 FArray <- FArray::Realloc <+ 0*2 <- FMallocWindows::Free <- NCItemWnd::Clear <- UItemWindowHandle::execClear <- UObject::ProcessEvent <+ (InventoryWnd Transient.InventoryWnd, Function Interface.InventoryWnd.OnEvent, 0x1506A470, 0x0051BA68, 16, 20) <- XMLUIManager::ExecuteUIEvent <+ ID:2570, param: <- ExecuteUIEvent <- NConsoleWnd::ReceiveItemList <- ItemListPacket <- UNetworkHandler::Tick <+ Function Name=ItemListPacket <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop Exception: Code [EXCEPTION_WRITE_VIOLATION DataAddress:0x00000000] Address [0x1090C383] SegCs [0x001B] l2.bin [0x10900000] Offset [0x0000C383]
  12. вы хоть подскажите это 1 и таже ошибка или все разное.
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