Version: EP50_Global,NLS,V2110409,152
BuildDate: Mon Oct 01 04:34:51 2018
Time: 2022.10.8 17:38:26 [GTick=2,LGTicks=1,Duration=14]
PosCode: 0:0:0
ZoneName:
OS: Windows 10(64) 10.0 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz @ 2815 MHz
RAM: 8153MB RAM
CPUInfo: 6,6,6,0
Memory: 612512KB
PrivateMemory: 804056KB
Video: Microsoft Basic Render Driver (546), DX v4.9r904
Option: 1152x864S_W0_H0A0KP_
Scene: 0_0_1
Stat: 2
Replay: 0_1
WorldRaid: 0_1
Sev: 0_
VideoResources: 35 MB
MAC: DB-74
LANG: RUSSIAN
IME: ???
Error:
Protocol:
History: DrawPrimitive <+ RenDev=df930000 CurrentState=df9392c4 <- DrawLoop <- FD3DRenderInterface::DrawPrimitive <- DrawSortedSection <+ StaticMesh=L2Sky_S.L2sky_sp04 SectionIndex=0 <- RenderStaticMeshLod <+ StaticMesh=L2Sky_S.L2sky_sp04 Owner=SkyLevel.SkyMeshActor4 Instance=None <- FDynamicActor::Render <+ SkyMeshActor SkyLevel.SkyMeshActor4 <- RenderActor <- RenderDeferredActors <- RenderLevel <- FSkySceneNode::Render <- NoStencilRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <+ GRenDev = df930000 <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop
Exception:
Code [EXCEPTION_READ_VIOLATION DataAddress:0x000000F2]
Address [0x6A735D88]
SegCs [0x0023]
d3d10warp.dll [0x6A290000] Offset [0x004A5D88]